Interact’s goal is to improve day-to-day
performance on the job. In order to achieve this kind of bottom-line
improvement, we look at four processes involved in learning and performance.
These processes are:
Conceptual: Does the person understand the skills taught the
training? If participants don’t understand the skills, then they won’t use
them-or will abuse them-after the training is over. The conceptual portion
of skill acquisition is often labeled “knowledge transfer.” Research on
people skills suggests that knowledge transfer plays a relatively minor role
in improving performance. People often know what they ought to do, but fail
to act.
Behavioral: Can the person perform the skills taught in the training?
If participants can’t perform the skills, then the training will have been a
waste. Some skills have difficult concepts, but easy behaviors. Examples are
chess and calculus. Other skills have easy concepts, but difficult
behaviors. Examples are swimming and unicycling. Interact’s skills include
concepts that are easy to learn, and behaviors that require extensive
practice.
Motivational: Does the person want to use the skills? Participants
judge a training program, and decide whether the skills it teaches are
relevant, appropriate, powerful, and worthwhile.
Attentional: Does the person see the opportunities to use the skills?
This is the toughest obstacle training faces. Most people manage their busy
lives by focusing their attention on a few areas, and getting through the
rest on “automatic pilot.” Many will leave a training program and never
notice the opportunities to use their new skills.
Interact’s instructional design focuses on each of these four processes. We
find ways to make sure participants overcome the potential obstacles these
processes represent.
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